Tuesday, 18 January 2011

Simo3d V.S UDK


Recently I've been looking at the maya to UDK pipeline and above is my first attempt at a Character, modeled using maya and Mudbox the mesh is based on myself for the ease of reference material (ohh the vanity) , that and my 3d.sk subscription had expired. I have also rigged and skinned it using Denny'sAnimationRig so i can use UDK's animation presets (which is handy) or create custom animation sets.



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