Recently I've been looking at the maya to UDK pipeline and above is my first attempt at a Character, modeled using maya and Mudbox the mesh is based on myself for the ease of reference material (ohh the vanity) , that and my 3d.sk subscription had expired. I have also rigged and skinned it using Denny'sAnimationRig so i can use UDK's animation presets (which is handy) or create custom animation sets.
No comments:
Post a Comment